Latest

Quick update

We started again after our summer hiatus. We did a few bugfixes so far that were aparent beforehand; Pathfinding now works fine, the creep factor of mobs has
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New WIP video

New Work In Progress video up showcasing the transparency, mobs, map generation.. basically everything.. in our test map (which will not be anything like the maps we’ll have
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July update

So we are now halfway through July; Souls has been doing some great work with the pathfinding and working diligently to get it to work with multiple tiles
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June / Juli Planning

Previous: Shadow implementation [SilentSouls] [Done] Implement collisions for entities [Devion] [Done] Proper end node per map [Devion] [NotDone] Per block collision option for submodels [Done] AI implementation [Devion]
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Updates

It’s sunday, the longer than usual weekend is over and actually a lot got done. Souls got really busy with shadows and I’ve been busy with the gameplay
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