Month: December 2015

Updates

We’ve been hard at work at getting our editor up to speed, adding interesting new tidbits of functionality (Like say, complete AI Pathfinding with navigation meshing) and layering
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Happy little trees

I can recall actually making a post about this with the previous rendering engine we were using – procedural generated trees.. didn’t really work out last time as
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WIP: The overworld

Definite Work in progress, keep that in mind; In-game it won’t look as blocky, but these are the first two screenshots of our overworld, or basically the sanctuary
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