Month: May 2017


It’s sunday, the longer than usual weekend is over and actually a lot got done. Souls got really busy with shadows and I’ve been busy with the gameplay
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So in regards to the previous post; This post is more about the technical part. We switched from SharpDX Toolkit to MonoGame. This by itself was initially a
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It’s may 2017 – our last post was on march 6th 2016. We’ve been.. quiet … Very quiet even. So what happened? Quite simply, we ran into snag
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