A quick preview of how the pathfinding works. We are using a modified version of NavSharp (fully C# pathfinding library) that well, worked well after we modified it a bit.
The dummy’s movement is a bit jittery at the moment due to the fact that we don’t interpolate the movement, thus you see a new position every 300 milliseconds instead of a smooth flowing one. The high ‘latency’ is useful for actually testing out if the movement prediction/interpolation works as intended (which is for laggy players basically).
Anyways, on with the show 😉