AI Pathfinding video

A quick preview of how the pathfinding works. We are using a modified version of NavSharp (fully C# pathfinding library) that well, worked well after we modified it a bit.

The dummy’s movement is a bit jittery at the moment due to the fact that we don’t interpolate the movement, thus you see a new position every 300 milliseconds instead of a smooth flowing one. The high ‘latency’ is useful for actually testing out if the movement prediction/interpolation works as intended (which is for laggy players basically).

Anyways, on with the show 😉

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