Author: Devion

June / Juli Planning

Previous: Shadow implementation [SilentSouls] [Done] Implement collisions for entities [Devion] [Done] Proper end node per map [Devion] [NotDone] Per block collision option for submodels [Done] AI implementation [Devion]
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Updates

It’s sunday, the longer than usual weekend is over and actually a lot got done. Souls got really busy with shadows and I’ve been busy with the gameplay
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Technology

So in regards to the previous post; This post is more about the technical part. We switched from SharpDX Toolkit to MonoGame. This by itself was initially a
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#Drawingboard

It’s may 2017 – our last post was on march 6th 2016. We’ve been.. quiet … Very quiet even. So what happened? Quite simply, we ran into snag
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