Author: Devion


We’ve been hard at work at getting our editor up to speed, adding interesting new tidbits of functionality (Like say, complete AI Pathfinding with navigation meshing) and layering
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Happy little trees

I can recall actually making a post about this with the previous rendering engine we were using – procedural generated trees.. didn’t really work out last time as
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WIP: The overworld

Definite Work in progress, keep that in mind; In-game it won’t look as blocky, but these are the first two screenshots of our overworld, or basically the sanctuary
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