June / Juli Planning

Previous:

  • Shadow implementation [SilentSouls] [Done]
  • Implement collisions for entities [Devion] [Done]
  • Proper end node per map [Devion] [NotDone]
  • Per block collision option for submodels [Done]
  • AI implementation [Devion] [Partially]
  • A* pathfinding implementation [NotDone]
  • Make the world look less bland? [Partially]
  • Tile attachment / connectionpoints. [Partially]

Current:

  • Pathfinding engine (Souls)
  • Sound effects (Devion)
  • Game UI (Devion)
  • Inventory system (Devion)
  • Billboarding sprites for Editor (?)
  • Add SFX/Light entities for EditorĀ (?)

On hold:

  • Proper end node per map [Needs PF engine]
  • AI implementation [Needs PF engine]
Summary
Article Name
Planning Nimby Juli
Description
Planning state for Nimby for June/Juli
Author
Publisher Name
Nimby

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