With the character bar completed, it’s onto the minimap. Since the minimap required some fine tuning with the renderer and I was discussing the idea with Silent on how to do it, he hijacked the idea and is now working on the minimap leaving me to do other stuff.. :}
So I started building the target dummy. It’ll be our initial entity/model that will be used for hit detection, hp bar, etc.
The target dummy. He’ll endure a lot of virtual pain before work is complete.
The circle with the white bg to the right is the minimap, the smaller circle will show time of day (this is more for something when in a dungeon than being outside where you can just look up to see whether it’s almost dark).
The white texture is currently the placeholder for the minimap texture itself.
That’s all for now, more to come soon 🙂