Not much to show yet..

So we’ve been quiet lately and it’s basically due to the fact that were working on the game’s basic gameplay elements. This including stitching the dungeons together and making the adjustments to the editor to make this happen slightly easier for our sakes.

I’m currently busy implementing the AI layer (GOAP based) with a tiny bit of finite state flavor for some simple management stuff. Not having done AI on this scale before doesn’t help much and it’s a pain to get it to work nicely with existing code (something tells me I should have implemented this waaaay earlier when I was starting with the entity code..), anyways, we’re busy with it and we do hope to get this all sorted out soon so we can start working towards a tiny playable alpha version.

 

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