Silent got a form of SSAO running and it sort of looks neat from a distance, not entirely done yet but I wanted to upload this picture anyways
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We’ve been hard at work at getting our editor up to speed, adding interesting new tidbits of functionality (Like say, complete AI Pathfinding with navigation meshing) and layering
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Happy little trees

I can recall actually making a post about this with the previous rendering engine we were using – procedural generated trees.. didn’t really work out last time as
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