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Happy little trees

I can recall actually making a post about this with the previous rendering engine we were using – procedural generated trees.. didn’t really work out last time as
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WIP: The overworld

Definite Work in progress, keep that in mind; In-game it won’t look as blocky, but these are the first two screenshots of our overworld, or basically the sanctuary
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Tiny editor preview

Silent’s been busy and with the octree data structure and rendering it via a shader it looks sweet and it’s performant (>900FPS). Since the editor still lacks lighting
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Game elements

Whilst Silent is busy coding the editor and the octree based data structure, I’m busy with creating some gameplay elements, one of these.. the inventory.. Octree demo: Octree
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