Latest

WIP: The overworld

Definite Work in progress, keep that in mind; In-game it won’t look as blocky, but these are the first two screenshots of our overworld, or basically the sanctuary
Read More

Tiny editor preview

Silent’s been busy and with the octree data structure and rendering it via a shader it looks sweet and it’s performant (>900FPS). Since the editor still lacks lighting
Read More

Game elements

Whilst Silent is busy coding the editor and the octree based data structure, I’m busy with creating some gameplay elements, one of these.. the inventory.. Octree demo: Octree
Read More

The daily news

Today’s news, we’ve been busy. More or less a tiny afternoon and evening of bugfixing on my side. We had some issues with mostly input related events that
Read More