Planning / Timeline – Milestone

The current planning pipeline as of May 26th;

Technical:

  • Shadow implementation [SilentSouls]
  • Implement collisions for entities [Devion]
  • Proper end node per map [Devion]
  • Per block collision option for submodels [?]
  • AI implementation [Devion]
  • A* pathfinding implementation [?]
  • Make the world look less bland? [?]
  • Tile attachment / connectionpoints.

Game mechanics:

(Contains some ideas that are not fleshed out yet..)
  • Items / Inventory [?]
  • Different weapons [?]
  • Player Model selection [?]
  • Statistics modifier (+HP, +Mana) based on level [?]
  • Diablo style items? [?]

 

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