Groundwork

Building Groundwork, a city builder about farms, factories and the people who run them.

A devlog, one day of progress at a time.

  1. Nothing is free any more

    Buildings cost planks and wood, haulers carry them to the site, and builders hammer while it rises out of its blueprint.

  2. Paths where people walk

    The ground turns to flat pixel grass, sandy paths wear in where people actually walk, and people get a soft shadow under their feet.

  3. A place to rest

    Idle people stroll, nobody walks through anybody any more, the town gets a graveyard, and a long talk about what comes next.

  4. People at last

    The capsules are gone: men and women, kids and grandparents, each family in its own colours, and a day in Groundwork is now a year of their lives.

  5. A HUD made of blocks

    After a week of clocks, the HUD got one look: soft cream blocks, a ring clock with the work hours on it, alerts as tags and cards for buildings and people.

  6. Dusk to dawn

    One night in a Groundwork town at ten times speed: lit windows, street lamps, glimmers out of the old shaft and the towers that keep them off.

  7. The whole town from above

    A showcase map with every building in the game, and the game now films itself: camera paths written in code, recorded frame by frame.

  8. Where every game starts

    A new game now opens on a stranded camp: a broken wagon, four tents round a campfire and eight settlers in families, each with a name.

  9. A menu that remembers

    A new main menu: every new game gets its own town name, saved towns show a picture of their map, and old saves can be cleaned up.

  10. Trees that grow back

    The logging camp stopped making wood out of thin air: loggers fell real trees and plant new ones, and the map got hills, rivers and mountains.