
Groundwork
Building Groundwork, a city builder about farms, factories and the people who run them.
A devlog, one day of progress at a time.
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Coalstead, nine times over
A day of making the game fast on a town nine times the size, with clouds, a darker night, a loading screen and haulers that stop changing their minds.
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Twelve settlers, three languages
The whole game now speaks English, Dutch and Greek, with its own help, its own names and its own jokes in each.
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A bed by the fire
People without a home now sleep round the campfire under a patched blanket, storage upgrades fit inside the building, and the well got small.
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The Cinderkin come out at night
The night critters get a new look and a real name: five kinds, from the small Ashpaw to the Cragback, a boss two and a half times as tall as a villager.
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One belt, four kinds of goods
Factory lines may mix, one pile holds every kind its line needs, inserters get a filter and a Clear hook, and floating pictures show what goes where.
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Built onto
Addons: market stalls ordered from the square's own card and raised on its bays, and a storage shed that grows against a factory wall.
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From footpath to brick
Every kind of road in one go: the paths feet wear into the grass, gravel, stone and brick, and ground drawn at the same size as everything else.
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The rules pile up
Two loggers a camp and axes that wear, a mark on everything you can eat, an Info tab on every card and an illustrated help screen.
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Berries in the wild
Wild blueberry bushes and strawberry patches to gather, glimmers that come to eat them, the town pool gone, and clubs that break.
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The night watch
A guard post with two watchmen who club glimmers at night, quiet nights that skip, evening walks that are real walks, and nobody takes their work home anymore.