
Cinderdeep
Building Cinderdeep, a city builder about farms, factories and the people who run them.
A devlog, one day of progress at a time.
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Out of the old shaft
On the first night the camera showed the old shaft from the wrong side of the mountain. Now it looks into its mouth, and the Ashpaws come out with fire that trails behind them.
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Bread on the ground
My play-test town starved next to a full well and bread in the grass, so the haulers now stock the food stall before any building site and clear the ground.
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What it takes
I could not tell when the kiln opens in my own game, so the help now draws everything that comes before a building, line by line.
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Clay by the water
Flora Green picks up a shovel, the clay pit moves near the water, and the map stops sending a town 100 tiles away for it.
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The cart that never came
Edmund Lawrence and Olive Barnes mine iron and coal on the mountain, and duck out under a low door with a cart, once the cart finally agreed to exist.
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A pit has no door
Flora Green digs where you can see her: a quarry that only stands on rock, a pickaxe, flying chips, and a rope that would not stay on its crane.
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Out of the doorway
People stop wobbling left and right on their walk, office workers go inside instead of blocking the door, and the game gets a page to thank the people whose work is in it.
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Through the fence
Glimmers no longer hop into fenced fields: they claw at the fence until a piece breaks, and in the morning a builder mends the gap.
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Water that moves
Lakes lie flat, rivers come in from the edge and run downhill, falls come off the mountains, and the water you look at is see-through and moving.
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Coalstead, nine times over
A day of making the game fast on a town nine times the size, with clouds, a darker night, a loading screen and haulers that stop changing their minds.