Groundwork

Building Groundwork, a city builder about farms, factories and the people who run them.

A devlog, one day of progress at a time.

  1. A working line

    Stockpile, inserter, belts, cutter and back: the first complete production line.

  2. Inserters

    A day of design: how goods get from a stockpile onto a belt and into a machine.

  3. Inside the factory

    Thirty-one models in the gallery, and the first factory interior in 3D.

  4. Voxels from code

    A shared voxel library, models built from code, and the first buildings standing on the grid.

  5. The voxel editor

    The block-model editor from my other project moves to Godot, ready to share its models with Groundwork.

  6. Going 3D

    The game was a flat 2D grid until today. Everything but the interface moves to 3D.