Groundwork

Building Groundwork, a city builder about farms, factories and the people who run them.

A devlog, one day of progress at a time.

  1. Trees that grow back

    The logging camp stopped making wood out of thin air: loggers fell real trees and plant new ones, and the map got hills, rivers and mountains.

  2. Through the front door

    Haulers walk into the factories now, every building got a door and a welcome mat, and people started looking for work on their own.

  3. Twice the blocks

    Tiles went from 16 to 32 blocks, a new way of baking models made the detail almost free, and the factory got a flyby.

  4. Every factory its own colors

    Each factory got its own palette, the machines got a little worn, and the belts finally stand on legs.

  5. A model editor of its own

    The block editor moved in, and with it went a pile of code that never belonged here.

  6. Logs on the belts

    The factory stopped pretending: every log now travels the whole line.

  7. A working line

    Stockpile, inserter, belts, cutter and back: the first complete production line.

  8. Inserters

    A day of design: how goods get from a stockpile onto a belt and into a machine.

  9. Inside the factory

    Thirty-one models in the gallery, and the first factory interior in 3D.

  10. Voxels from code

    A shared voxel library, models built from code, and the first buildings standing on the grid.

  11. The voxel editor

    The block-model editor from my other project moves to Godot, ready to share its models with Groundwork.

  12. Going 3D

    The game was a flat 2D grid until today. Everything but the interface moves to 3D.