
Groundwork
Building Groundwork, a city builder about farms, factories and the people who run them.
A devlog, one day of progress at a time.
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A working line
Stockpile, inserter, belts, cutter and back: the first complete production line.
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Inserters
A day of design: how goods get from a stockpile onto a belt and into a machine.
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Inside the factory
Thirty-one models in the gallery, and the first factory interior in 3D.
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Voxels from code
A shared voxel library, models built from code, and the first buildings standing on the grid.
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The voxel editor
The block-model editor from my other project moves to Godot, ready to share its models with Groundwork.
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Going 3D
The game was a flat 2D grid until today. Everything but the interface moves to 3D.