1. Through the front door

    Haulers walk into the factories now, every building got a door and a welcome mat, and people started looking for work on their own.

  2. Twice the blocks

    Tiles went from 16 to 32 blocks, a new way of baking models made the detail almost free, and the factory got a flyby.

  3. Every factory its own colors

    Each factory got its own palette, the machines got a little worn, and the belts finally stand on legs.

  4. A model editor of its own

    The block editor moved in, and with it went a pile of code that never belonged here.

  5. Logs on the belts

    The factory stopped pretending: every log now travels the whole line.

  6. A working line

    Stockpile, inserter, belts, cutter and back: the first complete production line.

  7. Inserters

    A day of design: how goods get from a stockpile onto a belt and into a machine.

  8. Inside the factory

    Thirty-one models in the gallery, and the first factory interior in 3D.

  9. Voxels from code

    A shared voxel library, models built from code, and the first buildings standing on the grid.

  10. The voxel editor

    The block-model editor from my other project moves to Godot, ready to share its models with Groundwork.