Inside the factory
The gallery grew to thirty-one models, and then I stepped inside a factory in 3D for the first time.
The gallery from yesterday kept filling up. Houses came first, then a farmhouse and a market stall, then stockpiles that visibly fill up as goods arrive. After that I turned to what a factory needs: straight belts, corner belts, a cutter, and stockpiles for what goes in and what comes out. By the end of the day there were 31 models to fly past.
All of that was leading up to the part I had been looking forward to most. Five days ago I first stepped inside a factory, on a flat 2D grid. Today I did it in 3D.
You double-click a factory and you are standing on its floor with the walls around you, laying belts that bend around corners. It was the first time the factory felt like a place instead of a menu.