Inside the factory

The gallery grew to thirty-one models, and then I stepped inside a factory in 3D for the first time.

The gallery from yesterday kept filling up. Houses came first, then a farmhouse and a market stall, then stockpiles that visibly fill up as goods arrive. After that I turned to what a factory needs: straight belts, corner belts, a cutter, and stockpiles for what goes in and what comes out. By the end of the day there were 31 models to fly past.

A fly-through of the model gallery, 31 models by now.

All of that was leading up to the part I had been looking forward to most. Five days ago I first stepped inside a factory, on a flat 2D grid. Today I did it in 3D.

You double-click a factory and you are standing on its floor with the walls around you, laying belts that bend around corners. It was the first time the factory felt like a place instead of a menu.

The first factory interior in 3D, with belts taking corners.