The rules pile up

Two loggers a camp and axes that wear, a mark on everything you can eat, an Info tab on every card and an illustrated help screen.

Back to Willow Landing’s first day. Six buildings by the evening came down to one thing: Richard Power, Minnie Holden and Archibald and Agnes Horton, four loggers at one camp, cutting wood faster than the town could think of uses for it. So I measured it. With trees always ready and the wood carried off at once, one logger fells about five trees in an eight-hour shift. Four of them was simply too many for a start.

A logging camp now has room for two loggers. Its rack holds four axes, two in use and two spare, and the wagon brings four old ones. An old axe fells a tree in four seconds and carries two logs a trip. After thirty trees it starts to go dull, and by forty it works at a quarter of its speed. It never breaks, so a town can never run out of wood, but it gets slow. A steel axe from the tool bench fells in three seconds, carries three logs and stays sharp for sixty trees. Each morning a logger takes the sharpest axe on the rack, and an axe down to three quarters of its speed is swapped for a new one as soon as there is one. The camp’s card shows every axe and how worn it is.

The food in that same town had a problem of its own. In the crop picker, onions looked just as good as carrots. They are not: only carrots, bread and the new berries fill a stomach, and a raw carrot or a berry only half. Now everything you can eat carries a little plate with its portion, in the crop picker, the stock list and on every card. A crop you cannot eat says so.

That is a lot of rules for someone who has never played, and the first testers are close. So every card in the town now has the same gold look with a picture: buildings, the inserters inside a factory and the people. Building and inserter cards got an Info tab that explains in plain words how they work, with the real numbers. And there is a help screen now, behind the question mark in the corner or F1, with twenty topics, pictures and icons, links from page to page and a Back button.

The sawmill's card and its Info tab, the same card for an inserter and a settler, then the help screen.